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Hyper-Realistic Sculptures with ZBrush and 3D Printing

Writer: BuildVolume Admin Team
BuildVolume Admin Team
Jan 17, 2020
2 min read

Creating an astonishingly life-like sculpture of actor Daniel Craig is no easy feat—it takes advanced artistry and cutting-edge tools.


Emerging 3D technologies, like digital sculpting and desktop stereolithography (SLA) 3D printing, present artists with the ability to create incredibly detailed sculptures that would be impossible to make with any other medium.


The artists at Modern Life Workshop create hyper-realistic portrait sculptures of actors and celebrities in iconic roles. Their artwork features tiny details that must be rendered with precision.


Meanwhile, the small size of their business requires that each tool in their workflow be affordable and efficient. We asked artist Toria Casarro to walk us through how Modern Life produces portraits, and why Pixologic's ZBrush and the Form 2 were the clear choice for bringing their art to life.

Modern Life uses 3D printing to bring their digital sculptures to life.


How do you create a portrait?

To create a portrait, we go through several very precise steps:

  1. Collect facial references of the person we wish to make a representation of and create a study sheet of the face.

  2. Start the digital modeling process in ZBrush.

  3. Prepare the project to be printed and to 3D print it.

  4. Make a silicone mold of the printed piece to make a life-like flesh-toned resin copy of it.

  5. Hand paint the face to bring life and even more realism to the final result.

With ZBrush’s new plug-in, digital artists can take designs directly into Formlabs’ PreForm software to easily set up a model to print on a Form 2.

Highly detailed sculpts in ZBrush are rendered with precision by the Form 2.


How did you get into digital 3D modeling?

It's not like we suddenly discovered 3D modeling. We are from a generation that grew up with 3D a bit everywhere, such as video games, movies, simulators, etc. For us, using 3D technology has just been an obvious choice.


What has your experience using ZBrush been like?

ZBrush is the perfect 3D digital modeling tool. It's the most realistic freehand digital clay sculpting software on the market. In ZBrush, we create the most detailed models that we ever have been able to make. You can work details without limit, and that makes it possible to reach what we call hyper-realism.

Modern Life artists sculpt portraits in ZBrush, 3D print the designs, make molds from silicone, and cast multiple parts that are then hand-painted.


What has your experience using the Form 2 been like?

The Form 2 printer has simply been a revolution for us, as it helped our workshop to become fully autonomous. When we started making 3D printed portraits years ago, we had to deal with other companies that owned very expensive professional 3D printers in order to obtain prints with quality great enough to reproduce all the details of our digital files.

Now, owning the Form 2, we have easy access to this great quality. The stereolithography technology of this printer can reproduce even the most complex skin textures that we create. Having this printer also allowed us to cut the delays of prototyping tests, saving time and money.


Why do you use 3D printing to make your portraits?

Since the beginning, we decided to work with 3D printers because, for us, 3D technologies are synonymous with endless possibilities in terms of the creation of realism in art.

Modern Life’s short-run production sculptures are produced using ZBrush and the Form 2.

 
 
 

22 Comments


5980rose
Oct 05

The part about capturing Daniel Craig's likeness made me wonder how much of that lifelike skin texture is sculpted in ZBrush versus achieved through printing resolution and finishing.

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Does the artist rely more on digital brushwork or physical post-processing to get past the uncanny valley?

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5980rose
Oct 05

The Daniel Craig example makes me think of using the same ZBrush-to-print workflow for tabletop miniatures: sculpt high-detail in ZBrush, test print at 1:12, then adjust supports before final resin print.

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How do you handle scaling detail so it survives smaller prints?

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5980rose
Oct 05

I keep comparing this to traditional clay sculpting, where every fingertip decision is permanent.

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ZBrush flipping that with endless undo before a single print feels less like cheating and more like a different kind of patience, though the final skin detail still hinges on the same old obsession with anatomy.

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TAO WANG
Sep 29

It's interesting that the workflow relies on silicone molding and resin casting after printing, rather than treating the print as the final piece. That raises a question about how much surface detail actually survives the mold-making stage, since silicone can struggle to capture the finest skin textures. Does the choice of print orientation or layer thickness affect which details transfer cleanly, or is the casting step forgiving enough that it rarely matters in practice?

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Incredibox Sprunki
Sep 08

The satisfying beats you create in Sprunki Incredibox provide an amazing sense of accomplishment as your musical vision comes to life.

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